LOGO MOTION is played by two competing alliances on a flat 27’ x 54’ foot field. Each alliance consists of three robots. They compete to hang as many inflated plastic shapes (triangles, circles, and squares) on their grids as they can during a 2 minute and 15 second match. The higher the teams hang their game pieces on their scoring grid, the more points their alliance receives.
The match begins with one 15-second Autonomous Period in which robots operate independently of driver inputs and must hang Ubertubes to score extra points. For the rest of the match, drivers control robots and try to maximize their alliance score by hanging as many logo pieces as possible. Any logo piece hung on the same peg as an Ubertube receives double points. If teams assemble the logo pieces on their scoring grids to form the FIRST logo (triangle, circle, square, in a horizontal row in that order), the points for the entire row are doubled.
The match ends with robots deploying minibots, small electro-mechanical assemblies that are independent of the host robot, onto vertical poles. The minibots race to the top of the pole to trigger a sensor and earn additional bonus points.
The playing FIELD for LogoMotion is a 27-foot by 54-foot carpeted area, bounded by two ALLIANCE WALLS and a Guardrail System. The FIELD is covered with carpet (S&S Mills, Sequoia 20 Oz. Level Loop Pile, Color: Ground Pepper). SCORING GRIDS are located at the ends of the FIELD, immediately in front of the ALLIANCE STATIONS. Tape markings on the surface of the FIELD denote LANES, ZONES, CAUTION LINES, and TRACKING LINES used during the game. Four TOWERS are located near the mid-field and used during the END GAME period of LogoMotion.
The ALLIANCE WALL is 6-1/2 feet high, 27 feet wide, and defines the ends of the FIELD. The ALLIANCE WALL is a barrier protecting the PLAYER STATIONS. This barrier is composed of a three-foot high base of diamond plate aluminum topped with a 3-1/2-foot high transparent polycarbonate panel. A protective safety net extends above the top of the ALLIANCE WALL to prevent GAME PIECES and/or ROBOT parts from exiting the FIELD and entering the ALLIANCE STATION area. At each side of the PLAYER STATION barrier is a 4-1/2 foot wide panel containing a FEEDING SLOT through which GAME PIECES can be passed.